About

Hi, I’m Muskan.

I design digital products, and I care about who is on the other side of the screen.

Muskan Mandot laughing, one hand covered in yellow paint, rolling paint onto a wooden board.

I have been making things for as long as I can remember, and somewhere between filling sketchbooks as a child and building design systems for a living, that has not changed.

Five years in, I have moved from visual design into UI and now into product design, largely by staying curious about the next part of the problem. I design for web and mobile, across consumer products and enterprise tools.

I like clean, minimal interfaces where nothing sits on the screen unless it has earned its place. I like understanding who is on the other side and what they came to do. And when a brand calls for something more playful, I enjoy that just as much. The tone should suit the product, not me.

Design systems are where I am most at home. Components, variants, states and the logic underneath, the structure that keeps a product consistent long after I have handed it over.

The part I enjoy most is people. Talking to them, building alongside them, and working through the disagreements that usually make the work better.

Good systems are invisible. That is the point.

“Trust me, I can make things happen.”

The short version

Quick facts

Experience
5+ years
Role
Product Designer, UI and UX
What I do
UI design, design systems, user flows, information architecture, prototyping
Tools
Figma, FigJam, Adobe Creative Cloud, SAP MDK, AI tools
Based in
Pune, India

Also true

Things that are also true about me

  • I talk a lot, and I listen properly.
  • I travel whenever there is a reason to, and sometimes without one.
  • I notice inconsistent spacing everywhere, including places where it does not matter.
  • I like leading. Give me a team, a problem and something to build, and I am in my element.
  • Meeting new people is my favourite part of any project.
  • I am always the one who makes the plan.

What I am growing into

The work that happens before the visual design begins. Research, strategy, user flows, information architecture. The more I understand about the problem, the better the interface gets, so that is where I am pushing myself next.

What I work with

My design toolkit

Off the clock

Life outside work

I do not stop making things when I close the laptop. Craft, photography, packaging, all of it comes from the same place as the design work. I like building something carefully and handing it to someone. The materials change. The instinct does not.

Making by hand
I make things for the people I love. Craft projects, small handmade objects, the kind of gift that takes four evenings and is worth every one of them.
Packaging and wrapping
I have strong opinions about packaging. Every gift I give is hand wrapped, and I will happily spend longer on the wrapping than on choosing what goes inside.
Photography and short films
I take a lot of pictures and turn them into short films and reels. It has quietly taught me more about framing and pacing than any tutorial.
Badminton
Competitive enough to be fun, and the fastest way I know to stop thinking about work.
Treks and travel
Long walks, hills, and any excuse to be somewhere with a view. I come back with sore legs and several hundred photographs.
Eating my way through a city
I am a serious foodie. New places, new cuisines, and the restaurant nobody has heard of yet. I plan trips around meals more than I should admit, and I have never once regretted ordering the thing I could not pronounce.